
Play as a vigilante and dash through the slums of a dystopian surveillance state to infiltrate the Baron’s luxurious airship.
During the third game project at The Game Assembly, Sherwood Studios created the game Codename Robin, a platform game. The animation style for Codename: Robin is inspired by the animations from In To the Spiderverse, but simplified, which resulted in a stylized animation similar to the blocking stage of animation.
While developing the game I was in charge of creating the rig for Robin, the main character, as well as co-creating the animations for both the gameplay animation and the outro cinematic.
Download Robins Rig here
The rig for Robin is a simple IK-FK rig. I decided to not complicate the making of the rig more than necessary due to time contains as well as my multitude of focuses. However, small additions to the rig are a simple cowl rig as well as the headpiece.
Robin Rig
The animations of Robin I was in charge of was mainly all but the locomotion, as such I created the idle and its variation as well as the walking variations for the secondary environment and the balancing animation. Here is an excerpt of the animations I created.
Balancing
Respawn
Jump
Idle variations
Zone 1
Zone 2
Storyboards
Both the intro and outro of Codename: Robin are storyboarded by me, but I only animated the outro. Further the outro is also created in tandem with Sebastian Claesson, who rendered the 3D assets, and Albin Mjörnstedt, who rendered the 2D assets. The editing of the end product is also a joint effort of Sebastian and me.
Animations
Animation
Philip Anderson
Vilma Löfgren
Graphic
Sebastian Claesson
Agnes Hallin
Albin Mjörnstedt
Daniel Wikström
Level Design
Alexander Edelborg Christersen
Emanuel Perpåls
Music
TwoToneInc
Programming
Jonathan Karlsson
Herman Sjöström
Jacob Torudd
Filip Tripkovic
Harry Örnö Persson